Every year we compile our It List, a run-down of the companies, people, gadgets and trends that entertained, enlightened and impressed us over the preceding 12 months for our big double issue in June/July. Before we finalize this year's list, we'd like to ask our readers for input. CONTINUE
Former Imaginary Forces director of experience design Tali Krakowsky has launched Apologue, a new company that will create branded experiences by merging storytelling and new media with physical environments. CONTINUE
Most products in life come with a set of instructions. But if you're the creative type, the first thing you'll probably do is throw them out. That's more or less been the mantra of multidisciplinary directing collective Psyop. This month Psyop turns 10, and in that time it's growth has been driven both by advances in technology and by how its designers/directors work to change technology. CONTINUE
For our Innovation issue in March, we wanted to do something, well, innovative. So we asked Nexus Productions to create an augmented reality cover for us. We’d seen other magazines bring AR to the publishing world, but we thought there was room to do something more engaging. So did Nexus directors Theo Watson and Emily Gobeille, who moved away from AR to create Rise and Fall, an interactive experience that will debut on March 1. CONTINUE
After three years of designing audio-responsive visuals for idents, websites and art installations, directing duo Minivegas will add a third, spatial dimension into the mix for a one-off event in the basement of London's Royal Albert Hall this Thursday. CONTINUE
In an age of torrents and TiVo, does anyone still care what network a TV show is on? It's a question crucial to the agencies, design and animation studios that assist a network in developing and executing its brand identity. In a landscape where network promotion is increasingly show-led, we take a look at the top rebrands of the past decade that demonstrated why a network is more than just the sum of its programming. CONTINUE
Following the experiential design panel at the 2009 Boards Summit, we sat down with artist, designer and technologist Joshua Davis to talk about the inspiration behind his generative art iPhone app Reflect and find out the ways in which digital designs can manifest in the physical world. CONTINUE
Chuck Hoberman is an inventor, engineer and sculptor who designs large and small-scale transformable structures for a variety of arenas. This year he completed two major architectural projects: a wave-like façade on the exterior of POLA's new retail space in Tokyo and the behemoth expandable video screen for U2's 2009 tour. In advance of his appearance at the Boards Summit, we caught up with Hoberman to chat about both projects. CONTINUE
Addicted to gaming? Addicted to your iPhone? You might need Universal Everything's first iPhone app, a mobile game called Chase The Dot that reached number two on Apple's free app chart with more than a million downloads. Earlier this month, the British design collective released an updated version - Chase The Dot Insane - at a cost of $0.99. Boards caught up with UE founder Matt Pyke to find out how he developed this addictive dot dash. CONTINUE
Data is forever. It's a fact that we often gloss over in our "always on" digital world, where we tweet our every move, Facebook all our friends and make ourselves easily locatable just by turning on our mobiles. This behavior leaves a permanent digital data trail. Data visualists aim to track that trail and create an overarching view of our world. We feature a more in-depth version of our data vizualization report from the August issue of Boards. CONTINUE
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